"Ocean of Burglars" is an intense roguelike deck builder game set in a perilous world of pirates and treasure. 

Build your deck of abilities, weapons, and crew to conquer the high seas and become the ultimate pirate captain. Battle against a range of enemies and find hidden treasures in a randomly generated ocean world. With customizable decks, unique enemies, and evolving gameplay, "Ocean of Burglars" offers a thrilling experience for players of all skill levels. Enjoy the stunning artwork that captures the spirit of the pirate world and test your skills in this easy to learn, hard to master game.

  • Customizable Decks: Build your own custom deck of cards by selecting from a range of powerful abilities, equipment, and allies, and tailor it to your preferred playstyle.
  • Unique Enemies: Battle against a variety of enemies that pose different threats, including sea monsters and hostile pirates.
  • Evolving Gameplay: Over time, new cards and abilities become available, making the gameplay richer and more complex as you progress through the game.
  • Beautiful Artwork: Enjoy stunning artwork that captures the dark and adventurous atmosphere of the pirate world.
  • Easy to Learn, Hard to Master: The game is easy to learn, but hard to master, making it accessible to players of all skill levels, while still providing a satisfying challenge for experienced players.



StatusReleased
PlatformsHTML5
Rating
Rated 2.0 out of 5 stars
(1 total ratings)
AuthorHopscotch Games
GenreCard Game
TagsRoguelike, Short, Singleplayer

Comments

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It is really kind of strange: The game like others from this author are kind of well made (compared to many others here on itch) but they all sport almost the same mechanics. Also they are very easy and not very well balanced.

Is this some kind of social experiment?  Your games seem... *very* similar to each other.  And I wouldn't call "buy the summon cards" hard to master... That said, the program does function and is a deckbuilder, even if every other bullet point on the list is inaccurate. There's also a feel of computer generation about the whole thing, but maybe that's just me.  

If this isn't some sort of experiment and you would like more involved feedback on how your game and the description do not quite match or why it seems same-y or artificial, let me know and I'll provide an actual review.